Krustyland was first introduced just about a month ago, so how far along are you in completing your theme park? The forty-one part quest is quite time-consuming, particularly when purchasing new attractions. Were you ready for Krustyland as soon as it was available, or did you have some catching up to before you could start developing the theme park? For some, the $50,000 required to build the Krustyland Shuttle may have been too much, especially when so much new content has been added to Springfield as well.
Judging by the comments I have received, many have found it has become a bit of a chore to balance between the two maps, particularly when characters are required to be active in both. So are you enjoying Krustyland or are you just looking forward to finishing that final quest so you can put all of your focus back into Springfield?
Krustyland is a popular theme park that attracts many people. The higher your Krust-O-Meter rating, the more people you will see wandering around the park. The problem with this is that playable characters tend to get lost in the shuffle. If you’re not in the mood to play “Where’s Waldo?” every time you want to send a character on a Krustyland task, try exiting and reentering the park.
Any character not on task will immediately show up at the entrance gate, six at a time, in a single file line. If you have more than six characters not on task, the next six will follow shortly after, once the first six have walked away from the entrance. If you tap everyone quick enough you can send them all on task as soon as they enter the park, and before they get lost in the crowd again.
It wasn’t until a very late stage in the game that I realized you could actually pick-up and move debris around. You can’t store it or sell it, but you can move it around as you see fit. While you do get a small reward for cleaning-up the debris, once it’s gone, it’s gone. In an odd sense these are almost like exclusive decorations that you only get a set number of. The only catch is that you can’t remove them from the map, so if you’re not decorating with them, you’ll have to keep them off to the side somewhere.
The above is a great example of how using debris can actually accentuate certain buildings, like the Haunted Condo for instance. In my opinion the debris in Krustyland has more potential for decorating than the debris in Springfield, unless you want to create a nuclear waste dump. If you have any creative examples of using debris to decorate, feel free to them on our Flickr page.
The full Krustyland grid is 10 × 10, as oppose to Springfield which exists on a 13 × 13 grid. The difference between the two is that there are a lot more buildings, decorations, and characters that occupy Springfield, whereas everything Krustyland offers can fit comfortably in a 5 × 7 grid, as demonstrated by the Level 30 version of Other Springfield. Tickets are also harder to come by than cash, since only a select few citizens can even enter the amusement park.
Knowing all of this do you plan on grinding it out to buy all of the land in Krustyland, or are you planning on sending people back to Springfield once you complete the lengthy Krustyland quest line? To give you an idea of how many tickets you’ll need to complete the land expansions, the most expensive plot of land costs 15,000 tickets. It’s not impossible, but it will certainly be a grind on par with trying to acquire all of the Squidport boardwalk tiles.
Krustyland has a total of three mascots available, and two of them require that you spend donuts to add them to your amusement park. The one that doesn’t require donuts is Poochie, who costs just 2,500 tickets. You only need one of these mascots in your park, and that is only because it is required to move the quest line along.
These three mascots are non-playable characters, and they offer no bonuses whatsoever. All they do is walk around the park, that’s it. The only benefit to purchasing the Itchy and Scratchy mascots is to complete the Krustyland Mascot character set, which does get you something. Of course you could just enjoy the characters. Generally speaking though, NPCs aren’t the best investment.
- They have voices, unlike most NPCs
- You can with them as prizes if you try your luck with a Laffy Meal
- They do not earn any tickets
- They are too expensive at 60 donuts a piece
- They will not increase any stat on your Krust-O-Meter
Do you want to know the secret to earning more tickets in Krustyland? Magnitude has the answer for you. “Pop! Pop!” is exactly what you’ll be doing to the balloons in the game Sideshow You. You unlock the ability to construct this building during the fifteenth part of the Krustyland story line, and it only cost 1,000 tickets to build.
How does it work?
Every eight hours you have a chance to play a balloon popping gaming. Inside each balloon is a random amount of tickets, and if you’re very, very lucky, five donuts. Just because there are eight balloons, doesn’t mean you have an 8:1 shot of getting a donut prize though. If visualizing helps, imagine a box full of hundreds of balloons. Each time you pop three balloons, they are replaced with three balloons from the box. Only a very small portion of the balloons in the box have the donut prize inside of them.
Information in the files suggests that you are guaranteed to win 5 donuts on your 300th game, which may be the only time you can actually win donuts. If anyone has played less than 300 games and has managed to win donuts from this game, please comment.
|10 tickets||1:10||30%||25 tickets||1:25||20%|
The last six quests require a total of 77,000 tickets to complete. On the bright side after you finish this quest line you can exchange your tickets for cash at the entrance. Why you would want to, I’m not quite sure. It’s a lot easier to come across cash in this game than tickets, and you’re going to need a lot of tickets if you want to buy all of the land expansions in Krustyland. If you haven’t been enjoying this diversion from Springfield, the level 33 update should be arriving sometime later this month.
You’re going to need a whopping 38,000 tickets to build the next three attractions that are apart of this quest phase. On the bright side, you’ll also unlock Lenny and Carl, the final two characters to make their way to Krustyland. At this point it would be a good idea to build your Krust-O-Meter to at least a 3.0% bonus if you can, because anything you can do to make tickets accumulate faster will help. If you thought these quests required a lot tickets, just wait. The final parts to this story line are more than twice as expensive.
The various new attractions you’ll be building during this set of quests are particularly expensive. These seven quests alone will set you back 15,400 tickets. The good news is one more character will be available for you to send on tasks, Nelson. If you started Krustyland the same day it was released, odds are you’re currently in the progress of completing some of these tasks.
During this set of quests you’ll unlock Sideshow You, a game you can play every 8h for a chance to earn more tickets. After you build the Gift Shop you’ll have four more quest to complete before the next big build which requires you to build Radioactive Man: The Ride, which costs 2500 tickets. Thankfully a few more characters are allowed into the park which always helps when you’re trying to accumulate more tickets.