This site started a less than ten days ago, and in that time it has managed to attract several visitors. Before things move along too much further, I’d like to address a few things.
If you use cheats, hacks, or exploits to play the game, please keep that information to yourself. There are other sites that welcome the discussion of such things, this however is not one of them. I am not passing judgement on anyone who chooses to play the game other than how it was intended, I am just stating publicly that is not the place to discuss such activities.
One trend I’ve noticed on several blogs is that when certain page view milestone are reached, the staff will make a fuss about it and report this non-event to its followers. Statistics are a useful tool in determining trends as well as the information people are searching for, and that is what I will use it for. If you want to know how many hits this site has received, check the widget in the footer.
Nearly ever blog I’ve seen dedicated to this game likes to post a big yellow “Donate” button somewhere on the site. More often than not, the self-congratulatory page view milestone posts are nothing more than thinly veiled attempts to remind people that they can donate money to the site. That is not what this site is about. If you really want to help the site out monetarily, feel free to contact me privately, though it isn’t really necessary. While I did spend $26 to secure tstogame.com for the site, that has been the only expense, other than time, that running this site has cost me.
Alliteration! So in addition to the new content that was added to the game yesterday, a small change was made in regards to the placement of items. Prior to this update you could not place parking meters on road tiles. Now you can, but only on the sidewalk portion of the road. There was a way to achieve this previously, but it required placing the parking meters first, and then placing the road tiles over them. Thankfully this update makes it a little easier to achieve the same effect shown in the Level 30 version of Other Springfield. Now, if only we could place Volleyball Nets entirely on the beach…
Boardwalk parking costs extra.
Arnie Pye is a premium character that comes with his own six part quest line, should you choose purchase him. If you decide to purchase him you will unlock another program option at the Channel 6 building, “Broadcasting Arnie Pye” which costs $3400 to start, takes 2d to complete, and will net you $7500 and 2100XP each time this task is completed.
Remember, if you are planning on purchasing Arnie Pye you’ll need 85 donuts to do so. He’ll always be available, so there isn’t necessarily any rush to pick-up this character. Unless you are impatient and a completionist.
Level 33 starts off with a new quest line centered around Springfield’s finest (and only) police force. You’ll need to train your officers if you want to take on the seedy underbelly of this growing city. This is just the first chapter of a four part story which also includes Unusual Suspects, Springfield Confidential, and Crackdown.
Springfield has expanded quite a bit this past year, and a town this big needs more than just one police officer. This updates adds Eddie & Lou to the game was well a few new items, buildings, premium items, and of course a new quest line. If you’re willing to spend some donuts you can also unlock a new character, Arnie Pye, atraffic reporter for Channel 6 news.
Aside from Arnie Pye, who costs 85 donuts to purchase there are a few other premium items up for your consideration. If you would like another NPC dog in your town that does nothing but bark when you tap on it, the K9 Officer is available for 45 donuts. If you like exorbitantly priced premium decorations, then consider Little Lady Justice which costs 75 donuts and nets you a 2.75% bonus.
The Sun Sphere building cost $750,000 and takes three days to build. On the bright side (get it?) at least it doesn’t cost any donuts. If you’re low on cash, save this build for another time as it isn’t essential to the new quest line.
Snake starts off the primary quest line, Bad Cops. If you’re wondering if should keep Wiggum out of Krustyland for a while, you probably should, as he’ll be an important part of this quest line. The Crackdown quests (which appear after Bad Cops Pt. 5) are going to require a lot of characters as well, so when you get to this stage of the game you may just want to put Krustyland tasks off for a bit while you finish up this storyline.