Kamp Bart Pt. 1 – 7

kamp-bartEven if you didn’t purchase Kamp Bart, you are still given a quest the leads-in to it. Should you decide to purchase it, you will get the only costume available for Bart so far. The asking price of 200 donuts is incredibly steep, and judging by a your responses this piece of content wasn’t a particularly attractive purchase.

Timing wise, it really clashed with the “Rod and Todd” and “Bread and Putter” story lines that were also released at this time. By releasing all of these quests focusing on the children of Springfield at once, it made things a bit disjointed. Even as a stand-alone quest, Kamp Bart wasn’t particularly interesting. Perhaps you’ll have a different take after reading the dialogue presented in this walkthrough.
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Crazy Handful of Nothin’

Spending money on this game is difficult to justify, at least from a game play perspective. The enjoyment of the game comes in small doses. If you had unlimited funds and unlimited donuts, you could build everything and rush every task. This would leave you with very little motivation to continue playing the game, especially if you weren’t reading the dialogue between the characters.

The charm of The Simpsons in general has always been its strong writing. Decorating your town is one thing, but without the characters to populate that town, the whole experience feels rather empty. In that regard it does makes sense to want to purchase as many characters as possible, to make your town feel as diverse and populated as the television show. Unfortunately to do that you’re going to have to spend some money, as some of the best characters are put behind a pay wall, or worse, are only available for a limited time.

Recently the problem with that has been the increased cost of premium content. Take a look at the different options for purchasing donuts versus the cost of the items you can buy. Say you really wanted to add Sherri & Terri to your town, a premium character that cost 150 donuts. The first three options of 12, 60, or 132 donuts aren’t even enough to get you that one character. You’re going to have to spend at least $19.99 on 300 donuts to get just one piece of premium content.

For twenty dollars you could purchase a brand new game on a service like Steam, and still have money left over for lunch. Is it really worth it to spend that much money on something that is only going to add a marginal bit of diversity and enjoyment to a game you’ll likely only be playing for five to ten minutes per day? It may not seem like much, but micro-transactions can put a huge dent in your wallet without you even realizing it.

One other thing to consider is that whatever you are buying, it isn’t tangible. You can’t even play the game without an internet connection, or if Origin is down. So if either of those two scenarios happen, how angry are you going to be that you can’t access the content you poured hundreds of dollars into?

It isn’t worth it to cheat, because you’ll get bored with the game because there won’t be anything left to do. It’s also not wise to spend so much money on content that doesn’t really add that much to the game. So what is the solution? Honestly donuts should be cheaper, much cheaper. There is no reason (other than greed, the fact that people are continuing to buy content at these high prices, and basic business economics) to have premium content priced so high.

You should be able to spend a dozen donuts and add a new character to your town. It’s much easier to justify spending two dollars on a character than it is twenty, especially when new content keeps being added to the game every couple of weeks. If you really want to see the quest dialogue, check the walkthroughs. If you want to see the character animations, check YouTube or maybe you’ll get lucky and see them in one of your friends’ towns.

Save your money. Play responsibly. Enjoy what you are given for free.

The Trouble With Twins Pt. 1 -11

sherri-iconIf you made the decision to purchase Sherri & Terri, you’ll be prompted with an eleven part quest line. This terrible twosome spend most of their time tormenting boys. As standalone characters they aren’t particularly interesting, and most of their task repeat multiple time throughout this quest line.

Honestly you’re probably just better off saving your donuts, and reading through this walkthrough if you’re interested in the dialogue exchange between Sherri & Terri and their other classmates. These two are only a few years away from becoming the twins from The Shining The Shinning.

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Anonymous players are encouraged to sign-up for Origin

An Origin account was never a requirement to play the game, as users could choose to play anonymously. In one week, that option may result in some data loss if you do not connect your town to an Origin account. If you do play anonymously, you may have seen this message appear.

“Starting September 9, 2013, we will be limited in our ability to recover the accounts of anonymous users in the case of app deletion and device reset. To ensure that your game is saved and recoverable, we encourage all of our anonymous users to login through Origin.”

You Just Broke the First Rule of Clone Club

os-mini-mapSince I started playing the game, the town of “Other Springfield” has fascinated me. Sure, it’s just a template town constructed by the developers to give players an idea of how to build their own town, but I’ve always seen it as a challenge. My town has always strived to be at the very least, a 95% replica of this alternate Springfield.

For several months, my town was a replica of both the Lv. 20 and Lv. 16 versions of Other Springfield. Once I unlocked the full full 13 × 13 grid I found out it was possible to fit both of these towns on one map. Of course you had to pick-and-choose where you wanted certain buildings, which created a bit of an artistic challenge. Once I filled in the basics, the excess land was used to house buildings Other Springfield hadn’t accounted for, like the Springfield Hospital or some of the content from the Treehouse of Horror XXIII update.

It was only in doing this that I discovered that the devlopers don’t always play by the same rules players do. The following are a few examples where buildings and decorations are placed on the map in ways that are impossible for the player to replicate.
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High School Low Pt. 1 – 11

high-school-soloSurprisingly enough, the quest line involving Superintendent Chalmers revolves around having him superintend. Now that matters at Springfield Elementary have been taken care of, it’s time to focus on higher education. A majority of the quest in this story arc take place at the newly built Springfield High School. Soon you will learn that Chalmers isn’t satisfied with the students at the high school, and will go to great lengths to whip these youth into shape.

After this quest line is complete you will be finished with main story line of the Level 34 update. If the developers stay consistent with updates as they have been, we could see Level 35 in approximately two-weeks time. What will be added in that update, remains a mystery.

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Night At The Knowledgum Pt. 2 – 3 and SKINNERRRR?! Pt. 4

Once you build the Springfield Knowledgum, it’s up to Lisa and Skinner to fix the science curriculum. Hopefully the strategy of trying to make science fun will help to increase the aggregate test scores. By the end of this section of the quest line you will find out whether this experiment worked, and if Lisa helped to save Skinner from the wrath of Superintendent Chalmers.

The conclusion of this quest line takes place at the Springfield High School with an eleven part quest line titled “High School Low”.
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Other Springfield Lv. 12

To the best of my knowledge, this version of Other Springfield has not changed. It’s a pretty basic town with a few houses, some fast-food restaurants, a school, and a power plant. Prior to the introduction of the Springfield Squidport, the next evolution of Other Springfield looked quite similar to this. However all versions of Other Springfield have been tweaked to accommodate the new features of the game. The first appearance of the Springfield Squidport appears in the Lv. 16 version of Other Springfield.

SKINNERRRR?! Pt. 1 – 3 and Night At The Knowledgum Pt. 1

Building the new high school is only the first step in a comical quest line involving mostly Principal Skinner and Superintendent Chalmers. Once these three parts of the quest are complete you’ll unlock the ability to build the Springfield Knowledgeum. It is the most expensive building in the game required for the story to continue, with an asking price of $379,500. If you’re struggling for cash, you may want to hold off until the next update. Building prices tend to get cheaper as new content for the game is released.

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Introducing Superintendant Gary Chalmers

The Springfield school system feels so much more complete now that Super Nintendo -intendant Chalmers has been added to the game. It’s always a pleasure to have another voiced-character added into the game, and lets be honest, this update wouldn’t have been nearly as fun if you couldn’t hear him shout “SKINNERRRR!” when you tapped on him.

Once the Springfield High School finishes construction he will unlock, setting off the quest line for this update. If you take a look at his task list you will notice that his tasks are evenly divided between indoor and outdoor activities. One other thing to note is that he is the first, and only character to have a permanent task in the All Night Gym.


Time Money XP Tasks Requires
60m $70 17 Shout at “SKINNERRRR!” Springfield Elementary
4h $175 45 Lead Calisthenics All Night Gym
8h $275 70 Catch Some “DINNERRRR!” Minnow Pond
10h $350 90 Break Character
12h $420 100 Intend Springfield High School Springfield High School
24h $600 150 Survive Off the Land Campfire