Here Comes The Sunsphere

If you’ve wasted all your money buying this item for $750,000 – only to be left short when it came time to buy the S.W.A.T. Van, at least you get a short quest line to make up for it. None of the other over-sized vanity items came with any sort-of quest, so at least this is something. What is even better is that this quest takes four of your characters out of Krustyland for twelve hours, because it’s not like you needed them to earn tickets or anything.

As an added bonus, building the Sunsphere does unlock new 16h tasks for Bart, Milhouse, Martin, and Nelson. They can now “Celebrate the ‘WOD FIR’”, which if you’re having trouble understanding exactly what that means, this screen capture from the show should help.

Oh, and the Sunsphere is an actual building that exists in the real world. If you would like another tidbit of information, the title of this quest line is a play on the title of the 1969 song Here Comes the Sun, by The Beatles.
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Springfield Confidential Pt. 2 – 7

The Springfield Police are finally ready to go after the real criminals. The most corrupt characters will finally see their day in court! What’s that? There is no court house building in the game? Then straight off to jail with the lot of you. You may be asking yourself, after sending nearly the entire town off to the slammer, who are the most corrupt characters in town? The politician and the mobsters of course. They’ll be going away for a long, long… twenty-four hours. Who needs their day in court when that’s the entire length of your prison sentence? After this the police can go back to doing what they do best, taking trips to Lard Lad Donuts.


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Unusual Suspects Pt. 4 – 5 and Springfield Confidential Pt. 1

The quest to question and ignore many of the crimes being committed in Springfield continues. Will the long-arm of the law ever catch-up to this criminals, or will the (mostly) law-abiding citizens of Springfield be have to pay the price for the misdemeanors? Stay tuned for the next part of this quest line which will be posted very shortly.


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Unusual Suspects Pt. 1 – 3 and Moe Town

After a slight diversion to the Brown House, the hijinks of the Springfield Police continue. Unusual Suspects is the second chapter in a four part story that revolves around Chief Wiggum and his two co-workers, Eddie and Lou. It’s time to get some police work done, and the first step is to be on the lookout for any suspicious activity. Multiple people in Springfield all using the Brown House for their own purposes isn’t suspicious, is it?
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Arnie Pye In the Sky Pt. 1 – 6

arnie_pyeArnie Pye is a premium character that comes with his own six part quest line, should you choose purchase him. If you decide to purchase him you will unlock another program option at the Channel 6 building, “Broadcasting Arnie Pye” which costs $3400 to start, takes 2d to complete, and will net you $7500 and 2100XP each time this task is completed.

Remember, if you are planning on purchasing Arnie Pye you’ll need 85 donuts to do so. He’ll always be available, so there isn’t necessarily any rush to pick-up this character. Unless you are impatient and a completionist.

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Bad Cops Pt. 1 – 5 and Code Brown

Level 33 starts off with a new quest line centered around Springfield’s finest (and only) police force. You’ll need to train your officers if you want to take on the seedy underbelly of this growing city. This is just the first chapter of a four part story which also includes Unusual Suspects, Springfield Confidential, and Crackdown.


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The Krusty-est Place On Earth Pt. 36 – 41

The last six quests require a total of 77,000 tickets to complete. On the bright side after you finish this quest line you can exchange your tickets for cash at the entrance. Why you would want to, I’m not quite sure. It’s a lot easier to come across cash in this game than tickets, and you’re going to need a lot of tickets if you want to buy all of the land expansions in Krustyland. If you haven’t been enjoying this diversion from Springfield, the level 33 update should be arriving sometime later this month.

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The Krusty-est Place On Earth Pt. 29 – 35

You’re going to need a whopping 38,000 tickets to build the next three attractions that are apart of this quest phase. On the bright side, you’ll also unlock Lenny and Carl, the final two characters to make their way to Krustyland. At this point it would be a good idea to build your Krust-O-Meter to at least a 3.0% bonus if you can, because anything you can do to make tickets accumulate faster will help. If you thought these quests required a lot tickets, just wait. The final parts to this story line are more than twice as expensive.

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The Krusty-est Place On Earth Pt. 22 – 28

The various new attractions you’ll be building during this set of quests are particularly expensive. These seven quests alone will set you back 15,400 tickets. The good news is one more character will be available for you to send on tasks, Nelson. If you started Krustyland the same day it was released, odds are you’re currently in the progress of completing some of these tasks.

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